This is the chapter where game logic meets the math. When you move, one matrix
changes. When you look around, a different one. When you zoom a sniper scope,
a third. Drive the ship below and catch each of them red-handed.
Plays like the video — one caption at a time, the picture animating under it —
and it pauses when it's your turn. Skip around with the dots or arrow keys.
The full cockpit comes after.
W A S D (or the pad) moves the ship — that's the
Model matrix. Drag the canvas
to look around — that's the View matrix
(the ship doesn't move; the world does). The FOV slider is your sniper
scope — that's Projection. The matrix that
changes lights up.